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<title>Voodoo Shader Framework: Class Members - Variables</title>
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      <li><a href="#index_a"><span>a</span></a></li>
      <li><a href="#index_b"><span>b</span></a></li>
      <li><a href="#index_c"><span>c</span></a></li>
      <li><a href="#index_d"><span>d</span></a></li>
      <li><a href="#index_e"><span>e</span></a></li>
      <li><a href="#index_f"><span>f</span></a></li>
      <li><a href="#index_g"><span>g</span></a></li>
      <li><a href="#index_h"><span>h</span></a></li>
      <li><a href="#index_l"><span>l</span></a></li>
      <li><a href="#index_m"><span>m</span></a></li>
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      <li><a href="#index_v"><span>v</span></a></li>
      <li><a href="#index_w"><span>w</span></a></li>
      <li><a href="#index_x"><span>x</span></a></li>
      <li><a href="#index_y"><span>y</span></a></li>
      <li><a href="#index_z"><span>z</span></a></li>
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&nbsp;

<h3><a class="anchor" id="index_a">- a -</a></h3><ul>
<li>AdapterOrdinal
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a0dcd23f954e861e94c4172e1ef047507">_D3DCAPS8</a>
</li>
<li>AlphaBlendEnable
: <a class="el" href="struct_fake_device_1_1_render_state.html#a1e16f0d96b60023645380684101cb1aa">FakeDevice::RenderState</a>
</li>
<li>AlphaCmpCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ab703f3f2b4bb4478fb2f5e2dcf16ef6b">_D3DCAPS8</a>
</li>
<li>AlphaTestEnable
: <a class="el" href="struct_fake_device_1_1_render_state.html#a6d84841087b9851e4ac115ab3fcf4666">FakeDevice::RenderState</a>
</li>
<li>AutoDepthStencilFormat
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a7eaad41bf69401524cf19fd5275d38e4">_D3DPRESENT_PARAMETERS8_</a>
</li>
</ul>


<h3><a class="anchor" id="index_b">- b -</a></h3><ul>
<li>b
: <a class="el" href="struct_r_g_b_v_e_c_t_o_r.html#ae0c628ade02a8a39ecec2d498579634c">RGBVECTOR</a>
</li>
<li>BackBufferCount
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a0d0660e554c1c791bb170406794ad9be">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>BackBufferFormat
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#aa59a1dc06f1bb00dc59b37d92d32d6b6">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>BackBufferHeight
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a5ecebc829744442c2486fec7ccf258b4">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>BackBufferWidth
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#ac724056834a50cf1abf9667fcf669ac4">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>BaseVertexIndex
: <a class="el" href="class_fake_device.html#acf30afa80ffa62865b04427c91d6b206">FakeDevice</a>
</li>
</ul>


<h3><a class="anchor" id="index_c">- c -</a></h3><ul>
<li>Caps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a8e18f1a72286266c9942c4598b2f698a">_D3DCAPS8</a>
</li>
<li>Caps2
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a71e168e3af9f5da5f38fc219552def5f">_D3DCAPS8</a>
</li>
<li>Caps3
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a6f08434edf43d5d88d9d74cf16f2f60a">_D3DCAPS8</a>
</li>
<li>color
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#a6782624c1a889d935f5b87a02026bc43">VoodooShader::DirectX9::FSVert</a>
</li>
<li>CubeTextureFilterCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#acb200288342c60374b9bf1efca6089f8">_D3DCAPS8</a>
</li>
<li>CullMode
: <a class="el" href="struct_fake_device_1_1_render_state.html#af0c16a95d41f7d62fd0ebd25f0850ab9">FakeDevice::RenderState</a>
</li>
<li>CurrentBlendTrans1
: <a class="el" href="class_fake_device.html#a864ec71843d69b99c84eb22619de2c89">FakeDevice</a>
</li>
<li>CurrentBlendTrans2
: <a class="el" href="class_fake_device.html#a121bba711e536a100797f4e6011997f7">FakeDevice</a>
</li>
<li>CurrentBlendTrans3
: <a class="el" href="class_fake_device.html#a4102c8c7d53e797ab4c37ed8c5436ffb">FakeDevice</a>
</li>
<li>CurrentCullModeState
: <a class="el" href="class_fake_device.html#a6838e04623d2662a5eeb4b3dfdb715d9">FakeDevice</a>
</li>
<li>CurrentFVF
: <a class="el" href="class_fake_device.html#aa6d5d66a0ad79cf4852cd266b8bf270e">FakeDevice</a>
</li>
<li>CurrentIndices
: <a class="el" href="class_fake_device.html#aa68cca664ade44caa70996afd7fddb4f">FakeDevice</a>
</li>
<li>CurrentMaterial
: <a class="el" href="class_fake_device.html#a9637f91df83c7dcaef4ae871d6f23cc5">FakeDevice</a>
</li>
<li>CurrentPShader
: <a class="el" href="class_fake_device.html#a4c43b1397ff13d298e612f687333fa3d">FakeDevice</a>
</li>
<li>CurrentStreamSpan
: <a class="el" href="class_fake_device.html#ad78e3741b05b9b4338f87fbcdc05bef5">FakeDevice</a>
</li>
<li>CurrentTexture
: <a class="el" href="class_fake_device.html#a124b5a0aa5bc447bcfa96e6996dd8a91">FakeDevice</a>
</li>
<li>CurrentVBuffer
: <a class="el" href="class_fake_device.html#ac75a85a982b778f35535aea66afa7cea">FakeDevice</a>
</li>
<li>CurrentVertexBlendState
: <a class="el" href="class_fake_device.html#acf4be540f2996010d9ae3e47be49cd34">FakeDevice</a>
</li>
<li>CurrentVShader
: <a class="el" href="class_fake_device.html#a66ae179edd3a2b28cb0c871233785945">FakeDevice</a>
</li>
<li>CurrentWorldTrans
: <a class="el" href="class_fake_device.html#a43556729a1357ca7cdbdd465b30fbafa">FakeDevice</a>
</li>
<li>CursorCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a0f0668e99d56594c7cbc774a4dc865d0">_D3DCAPS8</a>
</li>
</ul>


<h3><a class="anchor" id="index_d">- d -</a></h3><ul>
<li>decl
: <a class="el" href="class_fake_device.html#a8d4deb416252736f35530a9b4807cb2d">FakeDevice</a>
</li>
<li>Description
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#aef6d42a90bd0026cd9728b51e98383d4">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>DestBlend
: <a class="el" href="struct_fake_device_1_1_render_state.html#acc005e9341693cabff4bf25ce4d3d254">FakeDevice::RenderState</a>
</li>
<li>DestBlendCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a14cfe00e64b6edb0645a2ced2a893db4">_D3DCAPS8</a>
</li>
<li>DevCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#aa4280c420cbda20b7ee9641b0d85ca32">_D3DCAPS8</a>
</li>
<li>DeviceId
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#acf1f03c9f225c21f3af3b78b79b8e0fd">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>DeviceIdentifier
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#abc037bbe7efc7e8774d0094381fa678c">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>DeviceType
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a5471e49b1ee8f285af885d22e5b785c3">_D3DCAPS8</a>
</li>
<li>Driver
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a86d764c00ad2be2483806d54c9896c37">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>DriverVersion
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a2448e864919bc081adc5526b95d41cab">_D3DADAPTER_IDENTIFIER8</a>
</li>
</ul>


<h3><a class="anchor" id="index_e">- e -</a></h3><ul>
<li>EnableAutoDepthStencil
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a086a5094fedaf2d36e90d5f773d5e7af">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>ExtentsAdjust
: <a class="el" href="struct___d3_d_c_a_p_s8.html#aaf5be54a5c9b3ae071acb331f945bb81">_D3DCAPS8</a>
</li>
</ul>


<h3><a class="anchor" id="index_f">- f -</a></h3><ul>
<li>Flags
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a8666139cb242168804f6f891f965d4be">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>Format
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#af3122a78bd5fff053bb38c25e71b9187">_D3DSURFACE_DESC8</a>
</li>
<li>FullScreen_PresentationInterval
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#acb69766883d02bee4a30bd386671352e">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>FullScreen_RefreshRateInHz
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#af22d9cb94d35418c316fd60acad702bd">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>FVF
: <a class="el" href="struct_fake_device_1_1_render_state.html#a65fc74530726f7c787e585f1265cb549">FakeDevice::RenderState</a>
</li>
<li>FVFCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a818b68c36776787bd379095307dfdd29">_D3DCAPS8</a>
</li>
</ul>


<h3><a class="anchor" id="index_g">- g -</a></h3><ul>
<li>g
: <a class="el" href="struct_r_g_b_v_e_c_t_o_r.html#a3d28b265720eef4a3aac6b5f2857497f">RGBVECTOR</a>
</li>
<li>GuardBandBottom
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a73d6f1beb9e545b9c9c29e951780c957">_D3DCAPS8</a>
</li>
<li>GuardBandLeft
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ae743f5bca0be340cbb583e7f99cda814">_D3DCAPS8</a>
</li>
<li>GuardBandRight
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ae1d472f79a4556c08a312be7c6883aca">_D3DCAPS8</a>
</li>
<li>GuardBandTop
: <a class="el" href="struct___d3_d_c_a_p_s8.html#addb1cd6ada147c5387c352461644e7db">_D3DCAPS8</a>
</li>
</ul>


<h3><a class="anchor" id="index_h">- h -</a></h3><ul>
<li>hDeviceWindow
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a248091d75b3eba9b67dd82eb9fb9957b">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>Height
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#ae775728180cab928016b073c933db803">_D3DSURFACE_DESC8</a>
</li>
</ul>


<h3><a class="anchor" id="index_l">- l -</a></h3><ul>
<li>LineCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a1f7ac2d8a6260681f7633338044a398a">_D3DCAPS8</a>
</li>
<li>ltcount
: <a class="el" href="class_fake_texture.html#aec0e9c1ad21ae502fdd7dd174c2da64d">FakeTexture</a>
</li>
</ul>


<h3><a class="anchor" id="index_m">- m -</a></h3><ul>
<li>mAdapter
: <a class="el" href="class_voodoo_shader_1_1_core.html#a207b84a4c192cde9aa31a38e595f6321">VoodooShader::Core</a>
</li>
<li>MaxActiveLights
: <a class="el" href="struct___d3_d_c_a_p_s8.html#abcc39905bd8b5bed3e263912b6af0dc8">_D3DCAPS8</a>
</li>
<li>MaxAnisotropy
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a33aa908240808138ff32ddea56ffcbd0">_D3DCAPS8</a>
</li>
<li>MaxPixelShaderValue
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ae0d2aaf6b2644b72d1001ad3fe3ee360">_D3DCAPS8</a>
</li>
<li>MaxPointSize
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a7359aa054e5576742342aa8f96434e74">_D3DCAPS8</a>
</li>
<li>MaxPrimitiveCount
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a1a03cd974aa1e1feab839369dd680729">_D3DCAPS8</a>
</li>
<li>MaxSimultaneousTextures
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a95cd03eaa84742dcd0d1656841fce77a">_D3DCAPS8</a>
</li>
<li>MaxStreams
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a69f3e7928db3e9f82c2d0c751b6ed37b">_D3DCAPS8</a>
</li>
<li>MaxStreamStride
: <a class="el" href="struct___d3_d_c_a_p_s8.html#acd27687be2538ae01a8761f9c98af6ee">_D3DCAPS8</a>
</li>
<li>MaxTextureAspectRatio
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a12c269bd2bcbd01287041e9853d710e3">_D3DCAPS8</a>
</li>
<li>MaxTextureBlendStages
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a96984cf5db51d50a80fe36c9e13dbdea">_D3DCAPS8</a>
</li>
<li>MaxTextureHeight
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a650892b3b3831989b304e384240d7190">_D3DCAPS8</a>
</li>
<li>MaxTextureRepeat
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a5dd1603cb54379e21761f967e3558aa5">_D3DCAPS8</a>
</li>
<li>MaxTextureWidth
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a2c24519a76b52bf0fa57d3080a2ed2c8">_D3DCAPS8</a>
</li>
<li>MaxUserClipPlanes
: <a class="el" href="struct___d3_d_c_a_p_s8.html#aef6b8f32d5c32602d185bb70f1e3b553">_D3DCAPS8</a>
</li>
<li>MaxVertexBlendMatrices
: <a class="el" href="struct___d3_d_c_a_p_s8.html#aeee5f03e8a35e363bd083b3df7cf683c">_D3DCAPS8</a>
</li>
<li>MaxVertexBlendMatrixIndex
: <a class="el" href="struct___d3_d_c_a_p_s8.html#af513fcfb22ca54db880b25c1aeaf56e7">_D3DCAPS8</a>
</li>
<li>MaxVertexIndex
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a024a30a9db2b7a8f8d48d1b07e91c64d">_D3DCAPS8</a>
</li>
<li>MaxVertexShaderConst
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a7f9ee5b351ca62706d20432256cd5fb2">_D3DCAPS8</a>
</li>
<li>MaxVertexW
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a75c10167b90516b0fbd00219b34a498a">_D3DCAPS8</a>
</li>
<li>MaxVolumeExtent
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a9c2c0ae4f6973aac11603bff2a5a8ed5">_D3DCAPS8</a>
</li>
<li>mBound
: <a class="el" href="class_voodoo_shader_1_1_material_manager.html#acc89a0dff3d32f506a226f6dc67f9f50">VoodooShader::MaterialManager</a>
</li>
<li>mCGContext
: <a class="el" href="class_voodoo_shader_1_1_core.html#ae6691e6fd8e9901cec6b226bd339c952">VoodooShader::Core</a>
</li>
<li>mCGEffects
: <a class="el" href="class_voodoo_shader_1_1_core.html#a2ada467bdb542f9b82296dbeaad64b2b">VoodooShader::Core</a>
</li>
<li>mCore
: <a class="el" href="class_voodoo_shader_1_1_direct_x9_1_1_adapter.html#a62469aa8960a283a2d2a2482ed162d96">VoodooShader::DirectX9::Adapter</a>
, <a class="el" href="class_voodoo_shader_1_1_exception.html#a92adf96c91deae6aa16c7ff98e605114">VoodooShader::Exception</a>
</li>
<li>mDefault
: <a class="el" href="class_voodoo_shader_1_1_material_manager.html#a1947a1c91f73bb965141b66a14317789">VoodooShader::MaterialManager</a>
</li>
<li>mDevice
: <a class="el" href="class_voodoo_shader_1_1_direct_x9_1_1_adapter.html#a82f31841c7c3e62ec91dbd8483fa3d38">VoodooShader::DirectX9::Adapter</a>
</li>
<li>mEffect
: <a class="el" href="class_voodoo_shader_1_1_shader.html#af0b2894ff2150215f0fa7f024c084039">VoodooShader::Shader</a>
</li>
<li>mFile
: <a class="el" href="class_voodoo_shader_1_1_exception.html#a4bdcebc3f3845f1b5278a72b97589267">VoodooShader::Exception</a>
</li>
<li>mFmtObj
: <a class="el" href="class_voodoo_shader_1_1_formatter.html#ae3949edb9f01381b532e17303d91d946">VoodooShader::Formatter</a>
</li>
<li>mFormat
: <a class="el" href="class_voodoo_shader_1_1_logger.html#a9fe444f5ac85a1f22753b22b5d415909">VoodooShader::Logger</a>
</li>
<li>mFunction
: <a class="el" href="class_voodoo_shader_1_1_exception.html#a2ee9c3d4752a60dbf8469eca6a97349b">VoodooShader::Exception</a>
</li>
<li>mGeometryProgram
: <a class="el" href="class_voodoo_shader_1_1_pass.html#a45804569246520646753df455368e46a">VoodooShader::Pass</a>
</li>
<li>mLine
: <a class="el" href="class_voodoo_shader_1_1_exception.html#a31029eb14f604946c5bce8b4878c474b">VoodooShader::Exception</a>
</li>
<li>mLocalTime
: <a class="el" href="class_voodoo_shader_1_1_logger.html#a6a70a3684a37809f6c7c3c634f917e5f">VoodooShader::Logger</a>
</li>
<li>mLogFile
: <a class="el" href="class_voodoo_shader_1_1_logger.html#a7573da40b99233381dc0e15d218a6eb2">VoodooShader::Logger</a>
</li>
<li>mLogger
: <a class="el" href="class_voodoo_shader_1_1_core.html#adacd9e1dd5fed8048ee75ab3b038ca31">VoodooShader::Core</a>
</li>
<li>mManagerFS
: <a class="el" href="class_voodoo_shader_1_1_core.html#a27dfeed0923ab0433fa9f8e5f7ee69c5">VoodooShader::Core</a>
</li>
<li>mManagerMat
: <a class="el" href="class_voodoo_shader_1_1_core.html#afa330334177d07206eb04dd45913634c">VoodooShader::Core</a>
</li>
<li>mMaterials
: <a class="el" href="class_voodoo_shader_1_1_material_manager.html#a5945d39328f50cf8513b854116d3a8b4">VoodooShader::MaterialManager</a>
</li>
<li>mMessage
: <a class="el" href="class_voodoo_shader_1_1_exception.html#af625b58480e04fc9025028f6bdb1add7">VoodooShader::Exception</a>
</li>
<li>mName
: <a class="el" href="class_voodoo_shader_1_1_shader.html#a1f7dcaa073aaf1d174c27b4c26868ef2">VoodooShader::Shader</a>
, <a class="el" href="class_voodoo_shader_1_1_technique.html#a9daa1cac7fab56dd37157a55531f8174">VoodooShader::Technique</a>
, <a class="el" href="class_voodoo_shader_1_1_pass.html#a95ede72b8fbb8a64d55b1ec185deaffb">VoodooShader::Pass</a>
, <a class="el" href="class_voodoo_shader_1_1_texture.html#aa700a773becd76286309d205e8619469">VoodooShader::Texture</a>
</li>
<li>mParam
: <a class="el" href="class_voodoo_shader_1_1_parameter.html#add6050107bd208df639a013ecc9f6f21">VoodooShader::Parameter</a>
</li>
<li>mParameters
: <a class="el" href="class_voodoo_shader_1_1_core.html#a939d3bd29790ac2f4d173a9f2994d04a">VoodooShader::Core</a>
, <a class="el" href="class_voodoo_shader_1_1_shader.html#ad23aeaf59e07a2da28a0610a9aaf2893">VoodooShader::Shader</a>
</li>
<li>mParent
: <a class="el" href="class_voodoo_shader_1_1_pass.html#a387e5176644fbe7f9da9c625fcb34eec">VoodooShader::Pass</a>
, <a class="el" href="class_voodoo_shader_1_1_technique.html#ab46c65633263c45cf1546dc384d606ec">VoodooShader::Technique</a>
, <a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html#a1c9c62ade60d15aa0c086b4d45e698a4">VoodooShader::FullscreenManager</a>
, <a class="el" href="class_voodoo_shader_1_1_shader.html#ac35866dd4d162987196c3066d2b39735">VoodooShader::Shader</a>
, <a class="el" href="class_voodoo_shader_1_1_material_manager.html#af795ee1773a096e3ac6e3535249c5f07">VoodooShader::MaterialManager</a>
, <a class="el" href="class_voodoo_shader_1_1_formatter.html#aec907d7883bb74ef0641f1b7ca2066c8">VoodooShader::Formatter</a>
</li>
<li>mPass
: <a class="el" href="class_voodoo_shader_1_1_pass.html#ac0c1ca3e4934187520bac713ec982b16">VoodooShader::Pass</a>
</li>
<li>mPasses
: <a class="el" href="class_voodoo_shader_1_1_technique.html#a0856b7d20ee3a4d4de3a6d2511595544">VoodooShader::Technique</a>
</li>
<li>mPixelProgram
: <a class="el" href="class_voodoo_shader_1_1_pass.html#af96f256ece5d9cdd39121a3a445801bd">VoodooShader::Pass</a>
</li>
<li>mRealObject
: <a class="el" href="class_fake_object.html#a087c5bee3cd6aaf17284b60f3af3b3dd">FakeObject</a>
, <a class="el" href="class_fake_surface.html#ab46b1546bd304071304ff135cf49af0c">FakeSurface</a>
, <a class="el" href="class_fake_texture.html#a3eb6681825b07245cac5255a195c565e">FakeTexture</a>
</li>
<li>mRenderState
: <a class="el" href="class_fake_device.html#a543a74276836e37dc7b18302bf4eba69">FakeDevice</a>
</li>
<li>mShaders
: <a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html#a041e88f50af158ae938aab437b2e8079">VoodooShader::FullscreenManager</a>
, <a class="el" href="class_voodoo_shader_1_1_core.html#acc643ec7e58236c13ad0c507d033a48d">VoodooShader::Core</a>
</li>
<li>mTarget
: <a class="el" href="class_voodoo_shader_1_1_pass.html#a3437825cbebcf1cc44dac27dd1787b98">VoodooShader::Pass</a>
</li>
<li>mTechnique
: <a class="el" href="class_voodoo_shader_1_1_technique.html#a171d9e1d31bc6596d135f8e67a7a0346">VoodooShader::Technique</a>
</li>
<li>mTechniques
: <a class="el" href="class_voodoo_shader_1_1_shader.html#a65db2166d6dc2a555e91c595f655f269">VoodooShader::Shader</a>
</li>
<li>mTexture
: <a class="el" href="class_fake_texture.html#a09f4699b05553987645ca4660abe5e9b">FakeTexture</a>
</li>
<li>mTextureObject
: <a class="el" href="class_voodoo_shader_1_1_texture.html#a081091a50d722a501f5207a1f7bca8cd">VoodooShader::Texture</a>
</li>
<li>mTextures
: <a class="el" href="class_voodoo_shader_1_1_core.html#a3a53f80376d6e93feaa9b0839c966bca">VoodooShader::Core</a>
</li>
<li>mType
: <a class="el" href="class_voodoo_shader_1_1_parameter.html#a7b2998eb9aef71eabfbb9d896185bafe">VoodooShader::Parameter</a>
</li>
<li>MultiSampleType
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a1f57ad7da0324b3948b25b69f2431e5a">_D3DPRESENT_PARAMETERS8_</a>
, <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#a490dacf99f9ff7c7ffdce41d97753ab8">_D3DSURFACE_DESC8</a>
</li>
<li>mValueFloat
: <a class="el" href="class_voodoo_shader_1_1_parameter.html#ab6f21d4463a8b99d16928e7025b1f9b7">VoodooShader::Parameter</a>
</li>
<li>mValueTexture
: <a class="el" href="class_voodoo_shader_1_1_parameter.html#a282040e6ba4f52e439ed13b3c80aa189">VoodooShader::Parameter</a>
</li>
<li>mVertexProgram
: <a class="el" href="class_voodoo_shader_1_1_pass.html#aab3a63ba9ec382d01037c1a2146ebac5">VoodooShader::Pass</a>
</li>
</ul>


<h3><a class="anchor" id="index_n">- n -</a></h3><ul>
<li>NewPShaders
: <a class="el" href="class_fake_device.html#ad9dc5aa0c4d47cb8598df36069f8bcb3">FakeDevice</a>
</li>
<li>NewVShaders
: <a class="el" href="class_fake_device.html#aa168d4ab0d42e2cd7cdb28d63b25ecea">FakeDevice</a>
</li>
</ul>


<h3><a class="anchor" id="index_o">- o -</a></h3><ul>
<li>Object
: <a class="el" href="class_fake_device.html#adbddb0fdd54fb2d35e602d475e7d9918">FakeDevice</a>
</li>
</ul>


<h3><a class="anchor" id="index_p">- p -</a></h3><ul>
<li>PixelShaderVersion
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a08c08d933fe24ae6d2e1fcf31a8e4510">_D3DCAPS8</a>
</li>
<li>Pool
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#a1f6e47b40065bc57c5e02b3a66b173c1">_D3DSURFACE_DESC8</a>
</li>
<li>PresentationIntervals
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a01c2e63b3876e3ce84d004adf18ba960">_D3DCAPS8</a>
</li>
<li>PrimitiveMiscCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#abf5ae8785dd2d8da2b143960af2d521f">_D3DCAPS8</a>
</li>
<li>Projection
: <a class="el" href="struct_fake_device_1_1_render_state.html#a75488c993659db15cf562f81ff4ad04d">FakeDevice::RenderState</a>
</li>
<li>pShaderCount
: <a class="el" href="class_fake_device.html#a3541514b0d29347cd5c0fc3f9e8c5965">FakeDevice</a>
</li>
</ul>


<h3><a class="anchor" id="index_r">- r -</a></h3><ul>
<li>r
: <a class="el" href="struct_r_g_b_v_e_c_t_o_r.html#aa5a3030354a373e622c7e71dab32ce2b">RGBVECTOR</a>
</li>
<li>RasterCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a504cfc7a7341c06d8d44573d2f8e1e1b">_D3DCAPS8</a>
</li>
<li>RealDevice
: <a class="el" href="class_fake_device.html#a4f833dfa4f7d679935506b4af8056024">FakeDevice</a>
</li>
<li>RecordRenders
: <a class="el" href="class_fake_device.html#aa753a21e0bef0535a0d874644fae3a22">FakeDevice</a>
</li>
<li>Refs
: <a class="el" href="class_fake_device.html#a6366ad72b711728dca8e9dd692c3a56c">FakeDevice</a>
, <a class="el" href="class_fake_object.html#a480d0613725b2cfa332cb7cfa9715b21">FakeObject</a>
</li>
<li>Revision
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a7632de235a29d0abd2bb328580fe5747">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>rhw
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#abe5e20e7badbafd41fd3bd04b3f3216e">VoodooShader::DirectX9::FSVert</a>
</li>
</ul>


<h3><a class="anchor" id="index_s">- s -</a></h3><ul>
<li>ShadeCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ac7289a886d093ce9ea00c3f133844b67">_D3DCAPS8</a>
</li>
<li>Size
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#a9103826f1912e7de36ea21af89e9bd70">_D3DSURFACE_DESC8</a>
</li>
<li>SrcBlend
: <a class="el" href="struct_fake_device_1_1_render_state.html#ad1b4f1734ddc3ff040669b8aad79ea25">FakeDevice::RenderState</a>
</li>
<li>SrcBlendCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#adb5d3eb8ea0d790f6e517c64a5190144">_D3DCAPS8</a>
</li>
<li>StencilCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a701e6b4482de25b5726a154bbcf7c61f">_D3DCAPS8</a>
</li>
<li>StencilEnable
: <a class="el" href="struct_fake_device_1_1_render_state.html#a3930eb61c94318ca480ede8ffee52877">FakeDevice::RenderState</a>
</li>
<li>SubSysId
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a7d2d5fd004e5f68226a5eb62d0d5a4bc">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>SwapEffect
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a9374b55437b94b1bbaef854fc9299d45">_D3DPRESENT_PARAMETERS8_</a>
</li>
</ul>


<h3><a class="anchor" id="index_t">- t -</a></h3><ul>
<li>TextureAddressCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a296f41165a4754039314df480ef97f17">_D3DCAPS8</a>
</li>
<li>TextureCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a9edb24a862146161cb70baf9f9dcb983">_D3DCAPS8</a>
</li>
<li>TextureFilterCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#ab6ad6d88019ce9af0c4c501ffb62d7cc">_D3DCAPS8</a>
</li>
<li>TextureOpCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a3993485289e8116e99d04deea7b6d110">_D3DCAPS8</a>
</li>
<li>tu
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#a5b01bd1b05671ad05910126f8f3dfc94">VoodooShader::DirectX9::FSVert</a>
</li>
<li>tv
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#a79af20f7e876c984e5e5936551f0711f">VoodooShader::DirectX9::FSVert</a>
</li>
<li>Type
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#a88fa92873bb11fd548f4315435208d14">_D3DSURFACE_DESC8</a>
</li>
</ul>


<h3><a class="anchor" id="index_u">- u -</a></h3><ul>
<li>Usage
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#a5f69077f229d72e3c14f967a441dec4e">_D3DSURFACE_DESC8</a>
</li>
</ul>


<h3><a class="anchor" id="index_v">- v -</a></h3><ul>
<li>VendorId
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a9e07151e8c7cc9cf60e96904181ff26a">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>VertexBlend
: <a class="el" href="struct_fake_device_1_1_render_state.html#a60141c2227b9444aaf9a4c79986308de">FakeDevice::RenderState</a>
</li>
<li>VertexProcessingCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a80759294aff5d403afd53a09d76c81e8">_D3DCAPS8</a>
</li>
<li>VertexShaderVersion
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a8a120af8c3c49b72ac1ec1986435305b">_D3DCAPS8</a>
</li>
<li>View
: <a class="el" href="struct_fake_device_1_1_render_state.html#af9a2faf2f4cd03ae767ba216a35c2623">FakeDevice::RenderState</a>
</li>
<li>VolumeTextureAddressCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a4973c6767bf3afd0d3bc7ba0d1813e45">_D3DCAPS8</a>
</li>
<li>VolumeTextureFilterCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#aec3d5dd47ebe005b92ce89b3a881fa9f">_D3DCAPS8</a>
</li>
<li>vShaderCount
: <a class="el" href="class_fake_device.html#a04a679c4a8c8fac1e30e155d413cf2ba">FakeDevice</a>
</li>
</ul>


<h3><a class="anchor" id="index_w">- w -</a></h3><ul>
<li>WHQLLevel
: <a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html#a2d2f5efa52a3ec2a027cd03e1af7e2fd">_D3DADAPTER_IDENTIFIER8</a>
</li>
<li>Width
: <a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html#acabe9ed2b77c1a721c47768a47f5471b">_D3DSURFACE_DESC8</a>
</li>
<li>Windowed
: <a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html#a2bcc288fa1fd90760bed8c3dac31d408">_D3DPRESENT_PARAMETERS8_</a>
</li>
<li>World
: <a class="el" href="struct_fake_device_1_1_render_state.html#a7e73c0c30bef685ca250361ef15c43f2">FakeDevice::RenderState</a>
</li>
</ul>


<h3><a class="anchor" id="index_x">- x -</a></h3><ul>
<li>x
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#a06c79d8fa83648b726a2f812bfdabd61">VoodooShader::DirectX9::FSVert</a>
</li>
</ul>


<h3><a class="anchor" id="index_y">- y -</a></h3><ul>
<li>y
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#ac0ec93fde57b4d7be1bb65041f91ec2a">VoodooShader::DirectX9::FSVert</a>
</li>
</ul>


<h3><a class="anchor" id="index_z">- z -</a></h3><ul>
<li>z
: <a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html#aa22b025c2a06522a2ee8da9a16439231">VoodooShader::DirectX9::FSVert</a>
</li>
<li>ZCmpCaps
: <a class="el" href="struct___d3_d_c_a_p_s8.html#a62258b3a1ac8adb46d16742321c6eb15">_D3DCAPS8</a>
</li>
<li>ZEnable
: <a class="el" href="struct_fake_device_1_1_render_state.html#a283ae26381b02c4b81bc65bc28811bf7">FakeDevice::RenderState</a>
</li>
<li>ZWriteEnable
: <a class="el" href="struct_fake_device_1_1_render_state.html#ab414583697330bc1e5ad673f807de84a">FakeDevice::RenderState</a>
</li>
</ul>
</div>
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<hr class="footer"/><address style="text-align: right;"><small>Generated on Thu Oct 14 23:19:01 2010 for Voodoo Shader Framework by&nbsp;
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